The Outbound Leg 
           
           
          Excerpt from ‘The Mars          Conquest’, a work in progress… 
           
           
          The road from Earth to Mars and back contains no milestones          or signposts. Its maps are represented with abstruse mathematical jargon          about 'gravity fields of influence,' 'delta-V' and 'hyperbolic excess          velocity.' Nevertheless, celestial navigation, even under unearthly rules,          is still humanly conceivable. The routes were being mapped out in theory          long before they were attainable in practice. The question facing analysts          now is not which is the way to go, but rather what factors of propulsion          and the duration of the mission are most important in choosing between          dozens of alternate routes. 
           
            The common wisdom about the long voyage up and out from Earth to Mars          is that boredom and restlessness will be a major concern. A well-known          space reporter wrote in 'Spaceflight' in 1971 that, "Boredom and          zero gravity will be the crew's biggest enemies. Boredom, which will exist          only until planetfall, will be alleviated by making extensive tape libraries          available to the crew." Out of the spaceship's windows, no visible          sign of the vehicle's headlong progress (at more than 100,000 feet per          second) would be visible. The only movement on the celestial sphere would          be the week-by-week crawl of the brighter planets. The motion is compounded          by the spaceship's own orbital track and the changing parallax of shifting          positions. 
           
            The most noticeable and distressing symptom of the widening separation          from Earth would be the growing round-trip radio communication lag, a          delay which would mark the advent of an isolation hitherto unknown to          space voyagers, as human conversation with colleagues and family members          back earthside became impossible. Such psychological pressures, gnawing          at supposedly idle minds drifting between the worlds, could well seriously          diminish the mental health and alertness of the voyagers. At least, that's          what numerous commentators have alleged. 
           
            Far from it. If recent spaceflight experience is any evidence, the Mars-bound          crew will be overworked and constantly challenged. Far from brooding over          the view of an unchanging field of stars, the voyagers might not have          time to look out the windows for days on end. Far from sitting by the          radio hungry for voices from Earth, the astronauts will probably come          to see radio communications as an unwanted interruption of their busy          schedules. There will be plenty of things to do in those eight to ten          months en route. 
           
            The first order of business on the way outwards, once the whole spacecraft          has been thoroughly checked out and all systems are exercised, will be          to prepare for an immediate return to Earth, but only to be carried out          in the event of a major spacecraft or crew emergency. 
           
            For the first several months, as the spaceship drifts slightly ahead of          and ever further out from Earth, the crew has the ability to use onboard          propulsion to turn back and get safely to Earth within a few weeks at          most. But after about a third of the way out to Mars, the delta-V required          for this abort maneuver has grown to exceed the capabilities of their          vehicle's engines, so the expedition is committed to at least a Mars fly-by          and a long loop around the sun. 
           
            Other mission abort modes can be formulated. The out-bound crew will spend          a lot of time studying them, practicing them, and carrying out the preparations          needed to keep such options open on the shortest notice. For example,          a decision to cancel the entire Mars orbital/landing phase of the mission          would require a major course change at Mars fly-by (probably using the          Mars Entry Module's descent and ascent propulsion systems, unless that          system's breakdown was the original cause of the wave-off) and again halfway          back to Earth. But the necessary emergency return trajectories can be          computed and would already be loaded into the navigation system pre-mission. 
           
            But that's only if things go wrong. Even when everything is running smoothly          on the outbound leg, there are several distinct activities to fill the          too-few days between Earth and Mars. Keeping alive and keeping the spaceship          operating would certainly be significant activity, with frequent checkout          runs and diagnostic inspections, but added to all of that would be the          major tasks of study and practice for the Mars-side mission events. Scheduling          lessons derived from all previous manned space programs will be needed          to fit everything that needs to be done into the scant time available. 
           
            Probably the single most important factor in the success of the American          manned space program over the decades has been the extent of crew control          built into the spacecraft. The down side is the consequently required          exhaustive training of the flight crews and ground crews (at Houston Mission          Control and elsewhere). 
           
            On numerous occasions, hardware problems have been overcome by flexibility,          ingenuity and on-site alteration of preplanned sequences. Life-threatening          failures have been successfully finessed by well-trained, alert personnel          in space and on Earth. 
           
            To reach this level of expertise, crewmembers work long hours on training          mockups, practicing and continuously improving the procedures that have          been written for nominal and emergency developments. The most sophisticated          training is in the spacecraft simulators, which are hooked up to powerful          computers that read all crew commands, then calculate what should be the          consequence of such commands were the spacecraft really in flight. Finally          the computers drive the cockpit displays and generate artificial 'views'          out of the windows to show what the real effects would have made them          show. 
           
            The heart of this process of training is the 'integrated simulation,'          or 'sim' for short. A crew sits in their simulator, while the simulation          computers feed their data into Mission Control computers, just as the          data from the real spacecraft would be fed. Dozens of specialists monitor          the health and happiness of the computer's imaginary spacecraft. These          are the 'flight controllers,' in a specialized hierarchy under the 'flight          director' who has ultimate authority in the mission. A third group of          training specialists observe (but are not observed by) the crew and the          flight controllers; they deliberately introduce certain malfunctions into          the simulator computer's concept of the state of the imaginary spacecraft. 
           
            These malfunctions then affect the data output to the crew and to Mission          Control, who must in turn react to the failures, then diagnose them quickly          and accurately. The teams must then repair them, negate them, accommodate          them, or decide to ignore them since false indications are an authentic          class of hardware failure. Lastly, if there is no other choice, they abort          the mission soon enough to save the lives of the crew. If you are too          cautious, you might be tricked into aborting a repairable mission. If          you are too bold, the astronauts 'die' before they can reach safety and          you buy your colleagues a round at the 'Outpost Tavern' later. 
           
            These training specialists have a crucial and unsung role in the success          of actual missions, even beyond their contribution to honing the participants          to a razor's edge of sharpness. They also seek to find the most subtle          and damaging failures or combinations of failures. They must therefore          be first-rate engineering systems analysts in their own right, with a          touch of the sadist, the conjurer and the clairvoyant thrown in. Many          of these experts themselves become astronauts. 
           
            Vulnerabilities which they uncover in the make-believe world of 'sims'          are repaired in reality by changes in hardware, software, or procedures.          It's a learning process that continues right up until the actual space          mission. 
           
            Such activity has worked for manned spaceflight in the past, and worked          very well. The Mars mission will need this very same type of service,          but it will have to be long-distance. 
           
            All of the exquisite training computers and staff now located at the Johnson          Space Center in Houston will still be available, but the minutes-long          radio round-trip time from Earth to the expeditionary spacecraft will          add a new dimension to the complexity of the crew training problem. 
           
            Most definitely, high fidelity training will be needed on the flight.          The crucial portions of the mission, Mars orbit insertion (call it 'MOI')          and the landing itself, will take place almost a year after the last chance          for earthside training. There's no way the crewmen can store away those          reflexes and learned procedures to remain dormant in their minds for such          a period. At the very least, refresher training must be scheduled, but          if so, the outbound voyage then might as well include the major portion          of the key training for the at-Mars activities anyway. 
           
            Therefore, the Mars spacecraft must be designed from the beginning with          in-flight training in mind. All flight controls (buttons, switches, keyboards,          control sticks, etc.) must be able to operate either in direct real-life          mode or in simulation (make-believe) mode. Similarly, all flight displays          (gauges, television screens, lights, etc.) must be controllable in either          of those modes, too. 
           
            With the spacecraft in simulator mode, another computer system somewhere          else on board must maintain the mental mathematical model of the 'imaginary'          practice spacecraft with its hypothetical practice problems. 
           
            This dual-mode operation scheme, while certainly an innovation for manned          spaceflight, is feasible because of an advance in spaceship flight control          systems characterized by the Space Shuttle's on-board computer quintet. 
           
            The technical term is 'fly-by-wire'; a technique used as a backup system          in earlier manned spacecraft that has become the primary and only control          system on the Space Shuttle. Essentially, all controller commands--engine          firings, eleven pitch, gauge readings, whatever--come from the computer          system, based on measurements taken throughout the vehicle, including          from the crew's flight control switches, sticks and buttons. 
           
            Such a scheme, in which the computer system is programmed to select different          control combinations depending on rapidly changing mission phases, was          the only one judged capable of handling the intricate requirements of          the Space Shuttle mission. But it required, in turn, a major advance in          control theory and reliability of airborne computer systems. 
           
            So day by day, the Mars-bound astronauts would undergo landing simulations.          Some could be quite normal, familiarizing them with the actual steps they          hopefully would be following for the actual touchdown. Other runs would          include difficulties that had to be detected, recognized and circumvented.          This would be done with the aid of advice from Mission Control millions          of miles away, where the data flow would be artificially delayed on tape          to match the expected real delay connected with the distances at the time          of the real landing. 
           
            Since the simulator control of the Mars spaceship could not tolerate any          such delay, another on-board computer would have to act as the simulator          control. This would require a high level of capability and special software          programs. Perhaps the lander's computer system could double as the simulator          computer for the mission module's simulations of Mars orbit insertion.          In turn, the mission module's computers could double as the simulator          computer when it came time for the lander to practice its own particular          specialties. 
           
            Such simulations, involving the whole crew, could probably be scheduled          as often as three times a week, for eight to ten hours each time. One          astronaut would act as an on-board training official, while all the rest          would be in actual training. That heavy load is in fact characteristic          of astronaut training for major new missions. It was followed by the Apollo-11          moon-landing crew in the six months before their 1969 mission, by the          first Space Shuttle Columbia crew over the same general time period before          their 1981 mission, and by the Expedition-1 crew to the International          Space Station in 1997-2000. And it was far from the hardest part of their          preparation. 
           
            In fact, drawing on training experience for such analogous astronaut activities,          the three full days of simulations per week would be just part of the          crammed crew activities. They would also undergo special procedural and          equipment briefings, probably for three half-days a week. They would be          assigned to other specialized instruction on individual duties, probably          in the form of videotapes or even motion holographs, for two other half-days.          Their testing of the spacecraft for routine diagnostic functions would          likely consume a couple of hours per crewman, twice a week. General space          housekeeping, judging from Skylab, Mir, and International Space Station          experience, would require about two hours per day per astronaut. This          includes such duties as communications sessions, navigation updates, corrections          to on-board documentation, and so forth. 
           
            Also from experience, the rest of each astronaut's day can be fairly well          mapped out. Sleeping and personal hygiene takes nine to ten hours per          day. Food preparation and mealtimes take two hours per day and maybe three          on Sundays. Exercise to prevent the deterioration of muscles to be needed          for walking around on Mars requires at least two hours a day on average,          maybe with Sunday off. A major medical examination takes up one or two          hours per crewmember per week. Personal time gets an occasional hour here          or there and a big block set aside on Sunday. But if Skylab, Mir, and          ISS are any example, that last item, together with sleeping time, is the          most easily sacrificed when it comes to actually fitting everything together. 
           
            Somewhere in there, too, must be fit extensive scientific training for          the Mars phase of the mission. Lander crewmembers would be expected to          earn the equivalent of a correspondence course master's degree in geology;          orbiter Mission Module crewmen, if any, would be doing the same but preparing          primarily for visual and instrumental observations from orbit. 
           
            Each crewmember would also have collateral backup training in specialties          of other crewmembers, in the event of somebody's being incapacitated.          The Mars spaceship would take on all of the spirit and appearance of a          flying university library in the week before final exams! 
           
          Bored crewmembers on the way out to Mars, you say? Don't they wish!
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